Super League Arena Tournament Series Demonstrates Audience Excitement for Semi-Pro Esports

SANTA MONICA, Calif., April 01, 2021 (GLOBE NEWSWIRE) -- Super League Gaming (Nasdaq: SLGG), a global leader in competitive video gaming and esports entertainment for everyday players, proudly announced today an exciting level of audience enthusiasm for the company’s amateur and semi-pro tournament series, Super League Arena. With three events so far in 2021, Super League Arena live broadcasts and on-demand video content have generated more than 10 million total minutes – more than 180,000 hours – watched, including more than 40 million views across major platforms including Twitch, YouTube, TikTok, Instagram, and Twitter.

Super League Arena’s monthly events have featured Valorant, League of Legends, and Apex Legends, with players having competed for $30,000 in prize money, including donations to worthy non-profit organizations such as Black Girls Code and California Breast Cancer Research Program, as chosen by the winners of the Galentine’s Games. Average minutes watched of the live broadcasts peaked at 35 minutes for the Valorant competition.

“Anyone who is still questioning the power of esports is beyond out of touch,” says Matt Edelman, Chief Commercial Officer of Super League Gaming. “When amateur events and the personal stories of athletes aspiring to break through to the next competitive level generate this level of audience interest, you know you’re in a growth market. We’re energized by the initial success of Super League Arena and thrilled for it to expand as a showcase for talented players.”

All Super League Arena events leverage the company’s fully-remote live production system within Virtualis Studios, which captures and showcases all of the exciting gameplay action while players, on-camera talent, and every member of the production crew remain safely at home.

For more details about upcoming Super League Arena events, head to Super League.

About Super League Gaming
Super League Gaming (Nasdaq: SLGG) is a leading gaming community and content platform that gives everyday gamers multiple ways to connect and engage with others while enjoying the video games they love. Powered by patented, proprietary technology systems, Super League offers players the ability to create gameplay-driven experiences they can share with friends, the opportunity to watch live streaming broadcasts and gameplay highlights across digital and social channels, and the chance to compete in events and challenges designed to celebrate victories and achievements across multiple skill levels. With gameplay and content offerings featuring more than a dozen of the top video game titles in the world, Super League is building a broadly inclusive, global brand at the intersection of gaming, experiences and entertainment. Whether to access its expanding direct audience or the company’s unique content production and virtual event capabilities, third parties ranging from consumer brands, video game publishers, television companies, traditional sports organizations, concert promoters, and more, are turning to Super League to provide integrated solutions that drive business growth. For more: superleague.com

Media Contact:
Gillian Sheldon
Super League Gaming
gillian.sheldon@superleague.com

Investor Relations:
Sean McGowan and Cody Slach
Gateway Investor Relations
SLG@gatewayir.com

Forward-Looking Statements
Safe Harbor Statement under the Private Securities Litigation Reform Act of 1995. Statements in this press release that are not strictly historical are “forward-looking” statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These statements involve substantial risks, uncertainties and assumptions that could cause actual results to differ materially from those expressed or implied by such statements. Forward-looking statements in this communication include, among other things, statements about our possible or assumed business strategies, potential growth opportunities, new products and potential market opportunities. Risks and uncertainties include, among other things, our ability to implement our plans, forecasts and other expectations with respect our business; our ability to realize the anticipated benefits of events that took place during and subsequent to the quarter ended March 31, 2020, including the possibility that the expected benefits will not be realized or will not be realized within the expected time period; unknown liabilities that may or may not be within our control; attracting new customers and maintaining and expanding our existing customer base; our ability to scale and update our platform to respond to customers’ needs and rapid technological change; increased competition on our market and our ability to compete effectively, and expansion of our operations and increased adoption of our platform internationally. Additional risks and uncertainties that could affect our financial results are included in the section titled “Risk Factors” and “Management’s Discussion and Analysis of Financial Condition and Results of Operations” in our Annual Report on Form 10-K for the year ended December 31, 2019 and other filings that we make from time to time with the Securities and Exchange Commission which, once filed, are available on the SEC’s website at www.sec.gov. In addition, any forward-looking statements contained in this communication are based on assumptions that we believe to be reasonable as of this date. Except as required by law, we assume no obligation to update these forward-looking statements, or to update the reasons if actual results differ materially from those anticipated in the forward-looking statements.


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