Form 6-K

 

 

UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington D.C. 20549

 

 

FORM 6-K

 

 

REPORT OF FOREIGN PRIVATE ISSUER

PURSUANT TO RULE 13a-16 OR 15d-16 UNDER THE

SECURITIES EXCHANGE ACT OF 1934

For the month of March 2011

Commission File Number: 001-33587

 

 

PERFECT WORLD CO., LTD.

 

 

Building 306, 86 Beiyuan Road,

Chaoyang District, Beijing 100101

People’s Republic of China

(86 10) 5780-5700

(Address of principal executive offices)

 

 

Indicate by check mark whether the registrant files or will file annual reports under cover Form 20-F or Form 40-F.

Form 20-F  x            Form 40-F  ¨

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(1):              

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(7):              

 

 

 


SIGNATURE

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.

 

Perfect World Co., Ltd.
By:  

/s/ Kelvin Wing Kee Lau

Name:   Kelvin Wing Kee Lau
Title:   Chief Financial Officer

Date: March 08, 2010

 

2


EXHIBIT INDEX

Exhibit 99.1 – Press Release

 

3


Exhibit 99.1

LOGO

PERFECT WORLD ANNOUNCES FOURTH QUARTER AND

FISCAL YEAR 2010 UNAUDITED FINANCIAL RESULTS

(Beijing, China – March 7, 2011) — Perfect World Co., Ltd. (NASDAQ: PWRD) (“Perfect World” or the “Company”), a leading online game developer and operator based in China, today announced its unaudited financial results for the fourth quarter and fiscal year ended December 31, 2010.

Fourth Quarter 2010 Highlights1

 

 

Total revenues were RMB593.0 million (USD89.8 million), as compared to RMB658.2 million in 3Q10 and RMB607.9 million in 4Q09

 

 

Gross profit was RMB482.3 million (USD73.1 million), as compared to RMB508.9 million in 3Q10 and RMB526.4 million in 4Q09

 

 

Operating profit was RMB122.8 million (USD18.6 million), as compared to RMB211.9 million in 3Q10 and RMB276.5 million in 4Q09. Non-GAAP operating profit2 was RMB147.3 million (USD22.3 million), as compared to RMB237.4 million in 3Q10 and RMB298.5 million in 4Q09

 

 

Net income attributable to the Company’s shareholders was RMB125.2 million (USD19.0 million), as compared to RMB213.7 million in 3Q10 and RMB270.8 million in 4Q09. Non-GAAP net income attributable to the Company’s shareholders2 was RMB149.7 million (USD22.7 million), as compared to RMB239.2 million in 3Q10 and RMB292.8 million in 4Q09

 

 

Basic and diluted earnings per ADS3 were RMB2.50 (USD0.38) and RMB2.36 (USD0.36), respectively, as compared to RMB4.27 and RMB4.05, respectively, in 3Q10, and RMB5.44 and RMB5.09, respectively, in 4Q09. Non-GAAP basic and diluted earnings per ADS2 were RMB2.98 (USD0.45) and RMB2.82 (USD0.43), respectively, as compared to RMB4.77 and RMB4.53 respectively, in 3Q10, and RMB5.88 and RMB5.50, respectively, in 4Q09

 

 

The Company launched:

 

   

Open beta testing for “Forsaken World” on October 21, 2010

 

   

Open beta testing for “Dragon Excalibur” on October 28, 2010

 

   

Unlimited closed beta testing for “Empire of the Immortals” on December 28, 2010

 

1

The U.S. dollar (USD) amounts disclosed in this press release, except for those transaction amounts that were actually settled in U.S. dollars, are presented solely for the convenience of the reader. The conversion of Renminbi (RMB) into USD in this release is based on the noon buying rate in The City of New York for cable transfers in RMB per USD as certified for customs purposes by the Federal Reserve Bank of New York as of December 30, 2010, which was RMB6.6 to USD1.00. The percentages stated in this press release are calculated based on the RMB amounts.

 

2

As used in this press release, non-GAAP operating profit, non-GAAP net income attributable to the Company’s shareholders and non-GAAP earnings per ADS are defined to exclude share-based compensation charge from operating profit, net income attributable to the Company’s shareholders and earnings per ADS, respectively. See “Non-GAAP Financial Measures” and “Reconciliation of GAAP and Non-GAAP Results” at the end of this press release.

 

3

Each ADS represents five ordinary shares.

 

- 1 -


LOGO

 

Fiscal Year 2010 Financial Highlights

 

 

Total revenues were RMB2,470.4 million (USD374.3 million), as compared to RMB2,144.4 million in fiscal year 2009

 

 

Gross profit was RMB2,025.7 million (USD306.9 million), as compared to RMB1,844.6 million in fiscal year 2009

 

 

Operating profit was RMB879.3 million (USD133.2 million), as compared to RMB1,084.2 million in fiscal year 2009. Non-GAAP operating profit was RMB976.1 million (USD147.9 million), as compared to RMB1,162.1 million in fiscal year 2009

 

 

Net income attributable to the Company’s shareholders was RMB840.7 million (USD127.4 million), as compared to RMB1,037.2 million in fiscal year 2009. Non-GAAP net income attributable to the Company’s shareholders was RMB937.5 million (USD142.0 million), as compared to RMB1,115.1 million in fiscal year 2009

 

 

Basic and diluted earnings per ADS were RMB16.80 (USD2.55) and RMB15.87 (USD2.41), respectively, as compared to RMB20.57 and RMB19.28, respectively, in fiscal year 2009. Non-GAAP basic and diluted earnings per ADS were RMB18.73 (USD2.84) and RMB17.70 (USD2.68), respectively, as compared to RMB22.11 and RMB20.73, respectively, in fiscal year 2009

Mr. Michael Chi, Chairman and Chief Executive Officer of Perfect World, commented, “The past year was a challenging year of transition as we chose to lengthen the development cycle of our games and devote more resources to larger and longer-term projects in order to give them the best chance for success. While these moves were made to support the sustainable growth of our company over the long term, the slowdown in new releases during the past year did slow our revenue growth from prior years. This, coupled with sizable investments in R&D and expansion through acquisitions, placed added pressure on our margins in the short term and caused temporary fluctuations in our results. However, we are confident that this most recent quarter and the past year mark the trough in our financial performance as the mismatch between internal investments and output of new content start to realign in 2011.”

“In the fourth quarter, our hard work during the year began to take shape as we launched three new games as well as a number of expansion packs for our existing games. These new titles, including ‘Forsaken World’ and ‘Empire of the Immortals,’ have already generated excitement among gamers and built a strong user base. We are expecting to see much stronger revenue growth in the first quarter of 2011 as these new contents start to take effect on the revenue side.”

“One of our greatest strengths remains our deep and diversified pipeline, which has grown to include several new games in the development phase and a few highly-anticipated titles coming soon, including, ‘Heaven Sword and Dragon Saber’ and ‘Swordsman Online,’ both based on novels that are household names in China. We continue to develop new games across a wide range of genres to suit the varied tastes of different gamers, enabling us to capture a broader audience of users. We expect exciting titles in our pipeline and a number of recently-launched games to provide multiple growth drivers for us in both 2011 and the years to come.”

 

- 2 -


LOGO

 

“Our specialized production studios and proprietary gaming engines have allowed us to build solid franchises in the 2D, 2.5D and 3D market segments, and our brand remains popular in China while it continues to grow abroad. We remain a leader in the Chinese online game export market in terms of revenues and geographic coverage. During the year, we continued to sign new licensing agreements and launch our games in various markets through overseas game operators. We also strengthened our overseas operating platform through our operating subsidiaries in the U.S. and Europe, and C&C Media Co., Ltd. (‘C&C Media’), our acquired subsidiary in Japan, all of which continue to serve as growing sources of revenues. Our strategic acquisition of a majority stake in Runic Games, Inc., the Seattle-based studio, also enhanced our global R&D capabilities and provided us strong pipeline of global titles.”

“While 2010 was clearly a challenging year, we believe our decisions were necessary for the healthy growth of our company in the long run. And we are confident that we have now emerged as a much stronger business. Having confidence in our outlook, the board has also authorized Perfect World to repurchase up to USD100 million of the Company’s own American Depositary Shares (‘ADSs’) between March 2011 and March 2012.”

“Looking forward to 2011 and beyond, we are optimistic that we will deliver solid growth at both the top and bottom line given our multiple growth drivers from a diversified pipeline, as well as support from our core existing games that continue to serve as steady sources of revenue. We also expect our margin to gradually improve throughout the year, starting from Q1. Our strength in innovation, combined with enhanced R&D capabilities and strengthened operating platform from our continued investments, will position us well in the near term and ensure the long-term sustainable growth of our business.”

Fourth Quarter 2010 Financial Results

Total Revenues

Total revenues were RMB593.0 million (USD89.8 million) in 4Q10, as compared to RMB658.2 million in 3Q10 and RMB607.9 million in 4Q09. The decrease in total revenues from 3Q10 was primarily because there was no major movie or TV series release in 4Q10, whereas the popular TV series “Fighting for My Marriage” contributed to the Company’s results in 3Q10.

Online game operation revenues were RMB526.2 million (USD79.7 million) in 4Q10, as compared to RMB527.1 million in 3Q10 and RMB541.8 million in 4Q09. Despite launches of new games and large expansion packs of core existing games during the quarter, online game operation revenues in 4Q10 were relatively flat compared with 3Q10. This was primarily due to the deliberate decision to slow monetization activities to foster user interest and further nurture these games at the initial stages following the releases of new content.

The aggregate average concurrent users (ACU) for games under operation in mainland China was approximately 999,000 in 4Q10, as compared to 733,000 in 3Q10 and 1,157,000 in 4Q09. The active paying customers (APC) for games operated in mainland China under the item-based revenue model was approximately 1,402,000 in 4Q10, as compared to 1,274,000 in 3Q10 and 2,188,000 in 4Q09. The average revenue per active paying customer (ARPU) for games operated in mainland China under the item-based revenue model was RMB275 in 4Q10, as compared to RMB323 in 3Q10 and RMB223 in 4Q09. The increase in traffic from 3Q10 was mainly due to the strong performance of several of the Company’s newly launched games, as well as the continued popularity of a number of the Company’s existing games. The decrease in ARPU from 3Q10 was mainly due to the dilution effect arising from the launches of the new games during 4Q10.

 

- 3 -


LOGO

 

Overseas licensing revenues were RMB57.8 million (USD8.8 million) in 4Q10, as compared to RMB48.6 million in 3Q10 and RMB61.7 million in 4Q09. The increase from 3Q10 was primarily attributable to an increase in initial license fees arising from a number of new commercial launches overseas, as well as a sequential growth in usage-based royalties.

Film, television and other revenues were RMB9.0 million (USD1.4 million) in 4Q10, as compared to RMB82.5 million in 3Q10 and RMB4.5 million in 4Q09. Most of the film, television and other revenues recognized in 3Q10 were related to the release of the TV series “Fighting for My Marriage,” whereas there was no similar major release during 4Q10.

Cost of Revenues

The cost of revenues was RMB110.7 million (USD16.8 million) in 4Q10, as compared to RMB149.3 million in 3Q10 and RMB81.5 million in 4Q09.

The online game related cost was RMB102.3 million (USD15.5 million) in 4Q10, as compared to RMB92.4 million in 3Q10 and RMB79.8 million in 4Q09. The increase from 3Q10 was mainly due to an increase in staff cost, including a special year-end bonus.

The film, television and other cost was RMB8.3 million (USD1.3 million) in 4Q10, as compared to RMB56.9 million in 3Q10 and RMB1.7 million in 4Q09. Most of the film, television and other cost recognized in 3Q10 was related to the TV series “Fighting for My Marriage.” There was no major release in 4Q10.

Gross Profit and Gross Margin

Gross profit was RMB482.3 million (USD73.1 million) in 4Q10, as compared to RMB508.9 million in 3Q10 and RMB526.4 million in 4Q09. Gross margin was 81.3% in 4Q10, as compared to 77.3% in 3Q10 and 86.6% in 4Q09. The decrease in gross profit from 3Q10 was primarily due to the absence of a major movie or TV release in 4Q10, whereas the popular TV series “Fighting for My Marriage” contributed to the Company’s results in 3Q10.

Operating Expenses

Operating expenses were RMB359.5 million (USD54.5 million) in 4Q10, as compared to RMB297.0 million in 3Q10 and RMB249.8 million in 4Q09. The increase in operating expenses from 3Q10 was mainly attributed to higher sales and marketing expenses, R&D expenses and general and administrative expenses.

R&D expenses were RMB136.8 million (USD20.7 million) in 4Q10, as compared to RMB113.8 million in 3Q10 and RMB76.9 million in 4Q09. The increase from 3Q10 was primarily due to an increase in staff cost, including a special year-end bonus, as well as lower capitalization of development cost. During 4Q10, the Company ceased capitalization of development cost for “Forsaken World” and “Dragon Excalibur” following their official launches.

 

- 4 -


LOGO

 

Sales and marketing expenses were RMB155.2 million (USD23.5 million), as compared to RMB123.8 million in 3Q10 and RMB124.7 million in 4Q09. The increase from 3Q10 was largely due to an increase in advertising and promotional expenses associated with the launches of the new games “Forsaken World,” “Dragon Excalibur” and “Empire of the Immortals;” as well as the releases of some large-scale expansion packs, such as “Breach of Heaven” for “Zhu Xian” and “Perfect World II 2012” for “Perfect World II,” during 4Q10. In addition, the Company also incurred a special year-end bonus in 4Q10.

General and administrative expenses were RMB67.5 million (USD10.2 million) in 4Q10, as compared to RMB59.4 million in 3Q10 and RMB48.3 million in 4Q09. The increase from 3Q10 was mainly due to a provision of receivables related to the Company’s film and television business. The Company’s film and television business continues to expand. As the credit term, collection cycle, as well as characteristic of receivables of the film and television business are significantly different from those of the online gaming business, the Company adopted a conservative and prudent approach and provided certain allowance for its accounts receivables related to its film and television business in 4Q10.

Operating Profit

Operating profit was RMB122.8 million (USD18.6 million) in 4Q10, as compared to RMB211.9 million in 3Q10 and RMB276.5 million in 4Q09. Non-GAAP operating profit was RMB147.3 million (USD22.3 million) in 4Q10, as compared to RMB237.4 million in 3Q10 and RMB298.5 million in 4Q09. The decrease from 3Q10 was mainly due to an increase in staff cost, including a special year-end bonus, as well as a ramp-up in advertising and marketing spending to support the launches of a number of the Company’s new games and large expansion packs. As the Company adopted prudent monetization strategies with the new content at the initial stages of release during 4Q10, higher sales and marketing expenses prior to the releases of new content and greater R&D spending outgrew revenues temporarily in 4Q10.

Total Other Income

Total other income was RMB12.7 million (USD1.9 million) in 4Q10, as compared to RMB6.8 million in 3Q10 and RMB11.8 million in 4Q09. The increase from 3Q10 was largely due to an increase in government grant subsidy income.

Income Tax Expense

Income tax expense was RMB12.1 million (USD1.8 million) in 4Q10, as compared to RMB17.1 million in 3Q10 and RMB17.5 million in 4Q09.

Net Income Attributable to the Company’s Shareholders

Net income attributable to the Company’s shareholders was RMB125.2 million (USD19.0 million) in 4Q10, as compared to RMB213.7 million in 3Q10 and RMB270.8 million in 4Q09. Non-GAAP net income attributable to the Company’s shareholders was RMB149.7 million (USD22.7 million) in 4Q10, as compared to RMB239.2 million in 3Q10 and RMB292.8 million in 4Q09.

Basic and diluted earnings per ADS were RMB2.50 (USD0.38) and RMB2.36 (USD0.36), respectively, in 4Q10, as compared to RMB4.27 and RMB4.05, respectively, in 3Q10, and RMB5.44 and RMB5.09, respectively, in 4Q09. Non-GAAP basic and diluted earnings per ADS were RMB2.98 (USD0.45) and RMB2.82 (USD0.43), respectively, in 4Q10, as compared to RMB4.77 and RMB4.53, respectively, in 3Q10, and RMB5.88 and RMB5.50, respectively, in 4Q09.

 

- 5 -


LOGO

 

Cash and Cash Equivalents

As of December 31, 2010, the Company had RMB1,387.6 million (USD210.2 million) of cash and cash equivalents, as compared to RMB1,424.9 million as of September 30, 2010. The Company continued to generate cash inflow through its online game operations, however, the cash outflow for investments in principal-protected financial products during 4Q10 resulted in a decrease in the cash and cash equivalents balance.

Fiscal Year 2010 Financial Results

Total Revenues

Total revenues were RMB2,470.4 million (USD374.3 million) in fiscal year 2010, as compared to RMB2,144.4 million in fiscal year 2009.

Online game operation revenues were RMB2,156.3 million (USD326.7 million) in fiscal year 2010, as compared to RMB1,879.9 million in fiscal year 2009. The year-over-year increase was primarily attributable to the Company’s successful expansion of its overseas operations in North America and Japan, as well as the continued popularity of some of the Company’s core existing games.

Overseas licensing revenues were RMB215.0 million (USD32.6 million) in fiscal year 2010, as compared to RMB214.6 million in fiscal year 2009. In previous years the Company generated considerable licensing revenues from Japan through C&C Media, its Japanese operation partner. In 2Q10, the Company fully acquired C&C Media and began classifying its revenues as online game operation revenues. As such, although the Company grew its licensing revenues in various markets as it continued to strengthen its global penetration during fiscal year 2010, the overseas licensing revenues were relatively flat compared with fiscal year 2009.

Film, television and other revenues were RMB99.2 million (USD15.0 million) in fiscal year 2010, as compared to RMB49.8 million in fiscal year 2009. Most of the film, television and other revenues recognized in fiscal year 2010 were related to the popular TV series “Fighting for My Marriage,” which was released in 3Q10.

Cost of Revenues

Cost of revenues were RMB444.7 million (USD67.4 million) in fiscal year 2010, as compared to RMB299.8 million in fiscal year 2009. The year-over-year increase was primarily due to increases in staff cost, sales-related taxes and server depreciation expenses associated with the Company’s overseas acquisitions and expansion of its domestic game operations, as well as an increase in film, television and other cost associated with the release of the successful TV series “Fighting for My Marriage.”

 

- 6 -


LOGO

 

Gross Profit and Gross Margin

Gross profit was RMB2,025.7 million (USD306.9 million) in fiscal year 2010, as compared to RMB1,844.6 million in fiscal year 2009. Gross margin was 82.0% in fiscal year 2010, as compared to 86.0% in fiscal year 2009.

Operating Expenses

Operating expenses were RMB1,146.4 million (USD173.7 million) in fiscal year 2010, as compared to RMB760.4 million in fiscal year 2009. The year-over-year increase in operating expenses was mainly due to the expansion of the Company’s overall business operations and talent pool, as well as its overseas acquisitions.

Operating Profit

Operating profit was RMB879.3 million (USD133.2 million) in fiscal year 2010, as compared to RMB1,084.2 million in fiscal year 2009. Non-GAAP operating profit was RMB976.1 million (USD147.9 million) in fiscal year 2010, as compared to RMB1,162.1 million in fiscal year 2009. In order to deliver higher-quality products in the longer run in response to the demands of the fast-changing industry, the Company has been lengthening the development cycle of its games and devoting more resources to longer-term projects, while at the same time investing heavily in R&D and expanding its talent pool. As a result, the Company did not launch any new games until the last quarter of the year, which impacted the revenue growth in fiscal year 2010, yet still incurred higher sales and marketing expenses prior to the launches of these new games as well as greater R&D spending for future titles in the pipeline. As such, expenses temporarily outgrew revenues during this transitional year.

Net Income Attributable to the Company’s Shareholders

Net income attributable to the Company’s shareholders was RMB840.7 million (USD127.4 million) in fiscal year 2010, as compared to RMB1,037.2 million in fiscal year 2009. Non-GAAP net income attributable to the Company’s shareholders was RMB937.5 million (USD142.0 million) in fiscal year 2010, as compared to RMB1,115.1 million in fiscal year 2009.

Basic and diluted earnings per ADS were RMB16.80 (USD2.55) and RMB15.87 (USD2.41), respectively, in fiscal year 2010, as compared to RMB20.57 and RMB19.28, respectively, in fiscal year 2009. Non-GAAP basic and diluted earnings per ADS were RMB18.73 (USD2.84) and RMB17.70 (USD2.68), respectively, in fiscal year 2010, as compared to RMB22.11 and RMB20.73, respectively, in fiscal year 2009.

Business Outlook

Based on the Company’s current operations, total revenues for the first quarter of 2011 are expected to be between RMB640 million and RMB664 million, representing an increase of 8% to 12% on a sequential basis. This reflects expected growth from the Company’s existing games and the anticipated contribution from the recent launches of “Forsaken World,” “Dragon Excalibur” and “Empire of the Immortals.”

 

- 7 -


LOGO

 

Share Repurchase Program

The board has duly authorized Perfect World to repurchase up to USD100 million of its own ADSs during the period from March 2011 to March 2012.

Non-GAAP Financial Measures

To supplement the financial measures prepared in accordance with generally accepted accounting principals in the United States, or GAAP, this press release presents non-GAAP operating profit, non-GAAP net income attributable to the Company’s shareholders and non-GAAP earnings per ADS by excluding share-based compensation charge from operating profit, net income attributable to the Company’s shareholders and earnings per ADS, respectively. The Company believes these non-GAAP financial measures are important to help investors understand the Company’s operating and financial performance, compare business trends among different reporting periods on a consistent basis and assess the Company’s core operating results, as they exclude certain expenses that are not expected to result in cash payments. The use of the above non-GAAP financial measures has certain limitations. Share-based compensation charge has been and will continue to be incurred and is not reflected in the presentation of the non-GAAP financial measures. It should be considered in the overall evaluation of our results. None of the non-GAAP measures is a measure of net income attributable to the Company’s shareholders, operating profit, operating performance or liquidity presented in accordance with GAAP. We compensate for these limitations by providing the relevant disclosure of our share-based compensation charge in our reconciliations to the most directly comparable GAAP financial measures, which should be considered when evaluating our performance. These non-GAAP financial measures should be considered in addition to financial measures prepared in accordance with GAAP, but should not be considered a substitute for, or superior to, financial measures prepared in accordance with GAAP. Reconciliation of each of these non-GAAP financial measures to the most directly comparable GAAP financial measure are set forth at the end of this release.

 

- 8 -


LOGO

 

Conference Call

Perfect World will host a conference call and live webcast at 8:00pm Eastern Standard Time on Monday, March 7, 2011 (9:00am Beijing time on Tuesday, March 8, 2011).

Dial-in numbers for the live conference call are as follows:

 

- U.S. Toll Free Number    1-866-519-4004
- International Dial-in Number    +65-6723-9381
- Mainland China Toll Free Number    10-800-819-0121
- Hong Kong Toll Free Number    80-093-0346
- U.K. Toll Free Number    080-8234-6646
    Conference ID: PWRD   

A live and archived webcast of the conference call will be available on the Investor Relations section of Perfect World’s website at http://www.pwrd.com.

A telephone replay of the call will be available beginning two hours after the conclusion of the conference call through 11:59pm Eastern Time, March 14, 2011.

Dial-in numbers for the replay are as follows:

 

- U.S. Toll Free Number    1-866-214-5335
- International Dial-in Number    +61-2-8235-5000
    Conference ID: 7973 (PWRD)   

About Perfect World Co., Ltd. (http://www.pwrd.com)

Perfect World Co., Ltd. (NASDAQ: PWRD) is a leading online game developer and operator based in China. Perfect World primarily develops online games based on proprietary game engines and game development platforms. The Company’s strong technology and creative game design capabilities, combined with extensive knowledge and experiences in the online game market, enable it to frequently and promptly introduce popular games designed to cater changing customer preferences and market trends. The Company’s current portfolio of self-developed online games includes massively multiplayer online role playing games (“MMORPGs”): “Perfect World,” “Legend of Martial Arts,” “Perfect World II,” “Zhu Xian,” “Chi Bi,” “Pocketpet Journey West,” “Battle of the Immortals,” “Fantasy Zhu Xian,” “Forsaken World,” “Dragon Excalibur,” and “Empire of the Immortals;” and an online casual game: “Hot Dance Party.” While a substantial portion of the revenues are generated in China, the Company’s games have been licensed to leading game operators in a number of countries and regions in Asia, South America and the Russian Federation and other Russian speaking territories. The Company also generates revenues from game operations in North America, Europe and Japan. The Company plans to continue to explore new and innovative business models and remains deeply committed to maximizing shareholder value over time.

 

- 9 -


LOGO

 

Safe Harbor Statements

This press release contains forward-looking statements. These statements constitute forward-looking statements under the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as “will,” “expects,” “anticipates,” “future,” “intends,” “plans,” “believes,” “estimates” and similar statements. Among other things, the management’s quotations and “Business Outlook” contain forward-looking statements. Such statements involve certain risks and uncertainties that could cause actual results to differ materially from those in the forward-looking statements. Potential risks and uncertainties include, but are not limited to, our limited operating history, our ability to develop and operate new games that are commercially successful, the growth of the online game market and the continuing market acceptance of our games and in-game items in China and elsewhere, our ability to protect our intellectual property rights, our ability to respond to competitive pressure, our ability to maintain an effective system of internal control over financial reporting, changes of the regulatory environment in China, and economic slowdown in China and/or elsewhere. Further information regarding these and other risks is included in Perfect World’s filings with the U.S. Securities and Exchange Commission, including its annual report on Form 20-F. All information provided in this press release and in the attachments is as of March 7, 2011, and Perfect World does not undertake any obligation to update any forward-looking statement as a result of new information, future events or otherwise, except as required under applicable law.

For further information, please contact

Perfect World Co., Ltd.

Vivien Wang

Vice President, Investor Relations & Corporate Communications

Tel: +86-10-5780-5700

Fax: +86-10-5780-5713

Email: ir@pwrd.com

http://www.pwrd.com

Christensen Investor Relations

Kathy Li

Tel: +1-480-614-3036

Fax: +1-480-614-3033

Email: kli@christensenir.com

Teal Willingham

Tel: +86-10-5826-4727

Fax: +86-10-5826-4838

Email: twillingham@christensenir.com

 

- 10 -


Perfect World Co., Ltd.

Unadutied Consolidated Balance Sheets

 

     December 31,
2009
    December 31,
2010
    December 31,
2010
 
     RMB     RMB     USD  

Assets

      

Current assets

      

Cash and cash equivalents

     1,567,165,156        1,387,621,178        210,245,633   

Restricted cash

     5,033,996        4,849,614        734,790   

Short-term investments

     30,000,000        390,000,000        59,090,909   

Accounts receivable, net

     90,435,732        157,617,474        23,881,435   

Due from related parties

     159,100        2,127,500        322,348   

Prepayment and other assets

     54,262,066        83,369,296        12,631,712   

Deferred tax assets

     3,048,654        9,399,978        1,424,239   
                        

Total current assets

     1,750,104,704        2,034,985,040        308,331,066   
                        

Non current assets

      

Equity investments

     30,471,237        49,378,909        7,481,653   

Time deposit

     —          280,000,000        42,424,242   

Restricted cash

     —          120,000,000        18,181,818   

Film and television cost

     14,508,195        24,240,561        3,672,812   

Property, equipment, and software, net

     244,069,532        306,248,969        46,401,359   

Construction in progress

     771,265,335        911,395,229        138,090,186   

Intangible assets, net

     36,930,233        138,464,771        20,979,511   

Goodwill

     116,256,000        483,624,832        73,276,490   

Prepayments and other assets

     42,516,514        54,300,649        8,227,371   

Deferred tax assets

     2,895,739        2,690,344        407,628   
                        

Total assets

     3,009,017,489        4,405,329,304        667,474,136   
                        

Liabilities and Shareholders’ Equity

      

Current liabilities

      

Accounts payable

     92,131,878        121,600,949        18,424,386   

Advances from customers

     88,944,437        146,203,059        22,151,979   

Salary and welfare payable

     99,629,630        154,136,724        23,354,049   

Taxes payable

     35,503,484        27,455,310        4,159,895   

Accrued expenses and other liabilities

     40,055,495        131,580,683        19,936,467   

Due to related party

     5,650,616        4,832,000        732,121   

Deferred revenues

     280,584,152        386,274,965        58,526,510   

Deferred tax liabilities

     22,488,342        47,037,398        7,126,878   

Deferred government grants

     —          300,000        45,455   
                        

Total current liabilities

     664,988,034        1,019,421,088        154,457,740   

Deferred revenues

     28,479,618        26,320,224        3,987,913   
                        

Total liabilities

     693,467,652        1,045,741,312        158,445,653   
                        

Shareholders’ Equity

      

Ordinary shares (US$0.0001 par value, 10,000,000,000 shares authorized, 49,171,190 Class A ordinary shares issued and outstanding, 199,957,195 Class B ordinary shares issued and outstanding as of December 31, 2009; 10,000,000,000 shares authorized, 39,171,195 Class A ordinary shares issued and outstanding, 211,839,885 Class B ordinary shares issued and outstanding as of December 31, 2010)

     198,506        199,791        30,271   

Additional paid-in capital

     381,099,428        493,089,324        74,710,504   

Statutory reserves

     181,563,507        239,264,390        36,252,180   

Accumulated other comprehensive loss

     (65,453,442     (65,956,622     (9,993,428

Retained earnings

     1,799,851,169        2,582,851,059        391,341,070   
                        

Total Perfect World Shareholders’ Equity

     2,297,259,168        3,249,447,942        492,340,597   

Non-controlling interests

     18,290,669        110,140,050        16,687,886   
                        

Total Shareholders’ Equity

     2,315,549,837        3,359,587,992        509,028,483   
                        

Total Liabilities and Shareholders’ Equity

     3,009,017,489        4,405,329,304        667,474,136   
                        


Perfect World Co., Ltd.

Unadutied Consolidated Statements of Operations

 

    Three months ended     Year ended  
    December 31,
2009
    September 30,
2010
    December 31,
2010
    December 31,
2010
    December 31,
2009
    December 31,
2010
    December 31,
2010
 
    RMB     RMB     RMB     USD     RMB     RMB     USD  

Revenues

             

Online game operation revenues

    541,773,555        527,058,956        526,194,312        79,726,411        1,879,932,736        2,156,258,192        326,705,787   

Overseas licensing revenues

    61,651,444        48,631,218        57,824,612        8,761,305        214,625,630        214,980,802        32,572,849   

Film, television and other revenues

    4,474,322        82,533,378        8,975,757        1,359,963        49,804,306        99,194,565        15,029,480   
                                                       

Total Revenues

    607,899,321        658,223,552        592,994,681        89,847,679        2,144,362,672        2,470,433,559        374,308,116   

Cost of revenues

             

Online game related cost

    (79,781,617     (92,367,125     (102,339,541     (15,505,991     (271,043,328     (378,678,901     (57,375,591

Film, television and other cost

    (1,735,088     (56,943,511     (8,330,860     (1,262,252     (28,717,551     (66,018,204     (10,002,758
                                                       

Total cost of revenues

    (81,516,705     (149,310,636     (110,670,401     (16,768,243     (299,760,879     (444,697,105     (67,378,349
                                                       

Gross profit

    526,382,616        508,912,916        482,324,280        73,079,436        1,844,601,793        2,025,736,454        306,929,767   

Operating expenses

             

Research and development expenses

    (76,912,046     (113,816,013     (136,790,553     (20,725,841     (270,355,072     (419,076,642     (63,496,461

Sales and marketing expenses

    (124,655,400     (123,795,571     (155,249,007     (23,522,577     (336,316,211     (482,162,083     (73,054,861

General and administrative expenses

    (48,280,933     (59,409,274     (67,470,317     (10,222,775     (153,684,631     (245,150,994     (37,144,090
                                                       

Total operating expenses

    (249,848,379     (297,020,858     (359,509,877     (54,471,193     (760,355,914     (1,146,389,719     (173,695,412
                                                       

Operating profit

    276,534,237        211,892,058        122,814,403        18,608,243        1,084,245,879        879,346,735        133,234,355   
                                                       

Other income/(expenses)

             

Share of loss from equity investments

    (1,279,762     (2,405,028     (2,107,573     (319,329     (4,088,738     (8,092,328     (1,226,110

Interest income

    5,169,231        8,205,577        7,637,954        1,157,266        15,404,786        27,000,890        4,091,044   

Others, net

    7,874,430        1,022,167        7,187,667        1,089,040        10,422,381        15,846,865        2,401,040   
                                                       

Total other income

    11,763,899        6,822,716        12,718,048        1,926,977        21,738,429        34,755,427        5,265,974   
                                                       

Profit before tax

    288,298,136        218,714,774        135,532,451        20,535,220        1,105,984,308        914,102,162        138,500,329   

Income tax expense

    (17,534,886     (17,112,123     (12,140,994     (1,839,545     (68,283,268     (87,539,495     (13,263,560
                                                       

Net income

    270,763,250        201,602,651        123,391,457        18,695,675        1,037,701,040        826,562,667        125,236,769   
                                                       

Less: Net (loss) / income attributable to non-controlling interests

    (86,162     (12,090,414     (1,817,047     (275,310     499,641        (14,138,106     (2,142,137
                                                       

Net income attributable to the Company’s shareholders

    270,849,412        213,693,065        125,208,504        18,970,985        1,037,201,399        840,700,773        127,378,906   
                                                       

Net earnings per share, basic

    1.09        0.85        0.50        0.08        4.11        3.36        0.51   

Net earnings per share, diluted

    1.02        0.81        0.47        0.07        3.86        3.17        0.48   

Net earnings per ADS, basic

    5.44        4.27        2.50        0.38        20.57        16.80        2.55   

Net earnings per ADS, diluted

    5.09        4.05        2.36        0.36        19.28        15.87        2.41   

Shares used in calculating basic net earnings per share

    248,945,580        250,476,431        250,754,716        250,754,716        252,138,828        250,232,543        250,232,543   

Shares used in calculating diluted net earnings per share

    265,982,221        264,025,135        264,919,670        264,919,670        269,004,366        264,818,376        264,818,376   

Total share-based compensation cost included in:

             

Cost of revenues

    (1,149,174     (1,877,096     (1,732,264     (262,464     (4,983,795     (6,938,253     (1,051,250

Research and development expenses

    (11,363,609     (9,215,409     (9,371,368     (1,419,904     (36,730,329     (37,480,733     (5,678,899

Sales and marketing expenses

    (1,602,599     (3,651,450     (3,437,163     (520,782     (7,290,958     (13,079,432     (1,981,732

General and administrative expenses

    (7,839,431     (10,757,280     (9,903,017     (1,500,457     (28,883,711     (39,286,985     (5,952,573


Perfect World Co., Ltd.

Reconciliation of GAAP and Non-GAAP Results

 

     Three months ended      Year ended  
     December 31,
2009
     September 30,
2010
     December 31,
2010
     December 31,
2010
     December 31,
2009
     December 31,
2010
     December 31,
2010
 
     RMB      RMB      RMB      USD      RMB      RMB      USD  

GAAP operating profit

     276,534,237         211,892,058         122,814,403         18,608,243         1,084,245,879         879,346,735         133,234,355   

Share based compensation charge

     21,954,813         25,501,235         24,443,812         3,703,607         77,888,793         96,785,403         14,664,454   
                                                              

Non-GAAP operating profit

     298,489,050         237,393,293         147,258,215         22,311,850         1,162,134,672         976,132,138         147,898,809   
                                                              

GAAP net income attributable to the Company’s shareholders

     270,849,412         213,693,065         125,208,504         18,970,985         1,037,201,399         840,700,773         127,378,906   

Share based compensation charge

     21,954,813         25,501,235         24,443,812         3,703,607         77,888,793         96,785,403         14,664,454   
                                                              

Non-GAAP net income attributable to the Company’s shareholders

     292,804,225         239,194,300         149,652,316         22,674,592         1,115,090,192         937,486,176         142,043,360   
                                                              

GAAP net earnings per ADS

                    

- Basic

     5.44         4.27         2.50         0.38         20.57         16.80         2.55   

- Diluted

     5.09         4.05         2.36         0.36         19.28         15.87         2.41   

Non-GAAP net earnings per ADS

                    

- Basic

     5.88         4.77         2.98         0.45         22.11         18.73         2.84   

- Diluted

     5.50         4.53         2.82         0.43         20.73         17.70         2.68   

ADSs used in calculating net earnings per ADS

                    

- Basic

     49,789,116         50,095,286         50,150,943         50,150,943         50,427,766         50,046,509         50,046,509   

- Diluted

     53,196,444         52,805,027         52,983,934         52,983,934         53,800,873         52,963,675         52,963,675